Assassin's Creed® Syndicate

Oliver Valentine's Day

Beside Fist of the Northstar and Jo Jo's Bizarre Adventure, there are few anime properties that are as intrinsically suited to the fighting-game treatment as the Dragon Ball series. Spanning multiple series, movies, and generations of characters, Akira Toriyama's manga-turned-anime-turned-game series is all about buff monkey men, humans, aliens, and androids trading blows in actual earth-shattering battles.
The series' latest video game adaptation, Dragon Ball FighterZ, ditches the Xenoverse games' arena-brawling model in favor of 3 vs. 3 tag-team fighting on a 2D plane. The gameplay shift is just one of the many reasons Dragon Ball FighterZ is being held aloft as one of 2018's notable titles. Its beautiful design, intense combat, and accessible control scheme add up to a game one that anyone can jump into for Super Saiyan thrills.

A Journey to the West

Dragon Ball, particularly its Z incarnation, snared multiple generations of children and young adults with its unique visual aesthetic and tales of family, friendship, and frantic fighting. The Arc System Works-developed FighterZ manages to latch onto those core Dragon Ball tenets and integrate them as essential game elements.
Starting with the obvious, Dragon Ball FighterZ, with its cel-shaded combatants, looks nearly identical to the anime on which it is based. In fact, I say it looks better. Not only are the character designs consistently excellent, but the rich colors and animation are top notch, too. Whether you're enjoying Story Mode's cutscenes, the pre- and post-fight character interactions, or just the bouts themselves, Dragon Ball FighterZ comes off as a highly interactive anime. Take that not as an insult, but as a compliment.

The roster leans heavily on the beloved Dragon Ball Z, but it pulls from the recent Dragon Ball Super show, too. The default lineup includes Android 16, Android 18, Beerus, Captain Ginyu, Cell, Frieza, Adult Gohan, Teen Gohan, Goku, Goku Black, Gotenks, Hit, Kid Buu, Majin Buu, Krillin, Nappa, Trunks, Piccolo, Tien, Vegeta, and Yamcha. You can also unlock Android 21 (an original character created for this game), Super Saiyan Blue Goku, and Super Saiyan Blue Vegeta once you meet certain in-game criteria.
That looks like a lot of characters on paper, but since the game requires you to form three-person squads, you quickly bang up against the roster limitations. Where's Mr. Satan? Or a teched-out Bulma? How about Videl? Publisher Bandai Namco has stated that a Dragon Ball FighterZ DLC pack is in the works, so hopefully, we'll see additional brawlers soon.

Hyperbolic Time Chamber

Arc System Works managed to incorporate the anime's familiar battle elements, from the swift teleportation to ridiculous super moves. In fact, if you finish an opponent with, say, Cell's Level Three super move, a kamehamehafrom hell, it obliterates the environment, causing you to continue playing in a battle-ravaged stage. And if you finish a fight using a Hard attack, you send your opponent flying off-stage into a mountain, building, or other such background element. These destructive touches truly reflect the nature of super-powered combat and give each match the appropriate world-breaking gravitas.
On the topic of attacks, Dragon Ball FighterZ has one of the most accessible, novice-friendly control setups in fighting game history. Each character has chainable Light, Medium, and Heavy attacks, as well as dedicated Special Attack, Super Dash, and Dragon Rush buttons. Fighting game newcomers can simply mash Light, Medium, and Heavy to produce impressive auto-combos, while skilled players can use those attacks, as well as the Guard Cancel, Reversal, and pressure-breaking Sparkling Blast to craft all manner of creative combos. Thanks to the three-on-three format, you can tag teammates in and out of battle, or use them as damage-dealing assists. As a result, Dragon Ball FighterZ feels more like a successor to the almighty Marvel vs. Capcom 2 than the lackluster Marvel vs. Capcom Infinite.
Thankfully, even with the inclusion of advanced mechanics, executing special and super moves is as simple as performing a fireball motion and tapping the appropriate attack button. There's no charge, pretzel, 360-degree, or half-circle motions. Finally, a developer in a mainstream game has realized that those arbitrarily difficult inputs do not increase the fun factor for anyone other than ultra-hardcore players who get off on the challenge. Fighting games are all about reads and strategies, so eliminating that input barrier is a huge move toward mainstream adoption. In addition, a well-designed Practice mode is available for learning the ropes, as is a Combo Challenge mode for learning how to link moves together for big damage.

Wishing Upon a Dragon's Ball

You earn Dragon Balls as you and your opponent perform combos, and the balls that you earn depending on the strength of your combo. For example, a 10-hit combo grants you the first Dragon Ball, while a 70-hit combo grants the seventh Dragon Ball. The game essentially rewards you for varying your combo strategies, but you can also auto-combo your way to random Dragon Ball drops.
If you collect all seven Dragon Balls, and have seven super meter bars in your back pocket, you can summon Shenron (a magic dragon who restores your character's health, revives a fallen ally, boosts your Ki gauge to seven bars, or restores five percent of your health and auto-restores your super meter) by performing a Light auto-combo. A the time of this writing, there's no way to deactivate Shenron in the game settings (some players may not dig the potential momentum-changing wishes), but given the activation requirements, it's not very likely that the dragon will appear in your sessions on a regular basis.

Online, Offline

Naturally, you can fight offline and online. When offline, you can train in Practice Mode, play through the entertaining (but overly padded with repeat battles) Story Mode, participate in the Arcade Mode, and play another local gamer. Oddly, when you first fire up Dragon Ball FighterZ, it thrusts you into its avatar-based online world hub, where you can do all of the above while connected to the servers. This is atypical for fighting games; King of Fighters XIV and Injustice 2, for example, start you at a menu and let you decide if you want to go online. The online is a bit bewildering at first, especially with the laggy nature of the hub during peak play hours.
Fortunately, the online play is a lag-free affair. I've mixed it up with other people here in New York City, as well as people across the world, and have yet to experience any significant in-game lag. The biggest issue with Dragon Ball FighterZ's online play is that there are not enough lobbies; during peak hours, it is not uncommon to be unable to access the public lobbies because they are filled to the brim with players. Bandai Namco really needs to expand the public servers, as soon as possible. This even impacts the creation of private Ring Matches, as all players must be in the same lobby to participate in the fisticuffs.
You earn Zeni, Dragon Ball FighterZ's in-game currency, for participating in the various game modes. You drop this cash on, sigh, loot boxes that grant you cosmetic random items for your online avatar, fighter, or player card. I would much rather buy the items outright with the Zeni, much the way Bandai Namco lets you acquire new gear in Tekken 7. You cannot, at the moment, purchase Zeni with real-world money.

Dragon Power

Dragon Ball FighterZ doesn't require high-end specs; in fact, the game possesses an adorable retro flair when run on a low-powered PC. Still, Bandai Namco recommends that your gaming PC has at least a 4.2GHz AMD FX-4350 or 3.2GHz Intel Core i5-3470 CPU, 4GB of RAM, an AMD Radeon HD 6870 or Nvidia GeForce GTX 650 Ti GPU, and the Windows 7 operating system (64-bit).
My Windows 10-powered gaming desktop, which also packs a 3.2GHz Intel Core i5-4460 GPU, 8GB of RAM, and a Nvidia GeForce GTX 970 GPU, pushed polygons at a frictionless 60 frames per second at 1080p resolution. Your set up, of course, will vary, so you can tweak V-Sync, anti-aliasing, post-processing quality, textures, shadows, and effects to your liking. As a Steam game, Dragon Ball FighterZ supports Steam Achievements and Steam Cloud.
The game worked well with my Qanba Q4 RAF Black arcade fight stick and Hori Fighting Commander for Xbox One. I'm normally a stick guy, but the game's button layout seems much more fight-pad friendly out of the box than a game like Street Fighter V.

A Spirit Bomb to the Heart

Dragon Ball FighterZ is the rare licensed fighting game that's true to the original property, accessible to mainstream audiences, and capable of satisfying hardcore genre fans. It's a gorgeous title, but that beauty extends far below the surface; with its many advanced techniques, Dragon Ball FighterZ is sure to become a frequently played game in casual circles and in the esports scene.

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There are tons of great-looking video games coming out in 2017. Many of these are western releases, but a huge number of fantastic titles are coming out of Japan also. In fact, many of my most hotly-anticipated games are Japanese this year.

In any case, here's a list of all the best (or at least most important) video games currently announced for a 2017 release. I'm putting them in alphabetical order and including trailers whenever possible. I'll keep this list updated with other important releases as well.

Take a look and let me know which of these video games you're excited about.

Arms - One of the Nintendo Switch's first releases, Arms is a boxing game that uses both button and motion controls. Fighters have boxing gloves and long, spring arms and duke it out in a ring. It looks novel, as far as fighting games go, and exactly the sort of quirky little game that Nintendo would come up with.

Berserk and the Band of the Hawk - The game based off the popular, and uber-violent, manga is a spin-off of the also popular Dynasty Warriors franchise. I admit, I kind of wish it were a rip-off of Dark Souls rather than the hack-and-slash chaos of Dynasty Warriors, but that's probably just a personal bias. Maybe I'm just not that much of a Dynasty Warriors fan.

Call of Cthulhu - A Gothic, Lovecraftian mystery and psychological horror game from Cyanide Studios. Could be great, could be "meh." But I like the trailer.

Dark Souls III: The Ringed City - The final DLC for the Dark Souls franchise takes the player to the Ringed City, at the end of the Age of Fire, at the edge of the world.

Divinity: Original Sin 2 - The follow-up to the original Divinity: Original Sin which was one of the most charming, clever role-playing games to come out in years. Divinity: Original Sin 2 looks to expand on everything that made the original so great with better graphics, a bigger world, and more choices. If you can't control your hype for this one, nobody will blame you.

Dragon Quest Heroes II - Fresh off the heals of the amazing Dragon Quest Builders, Dragon Quest Heroes 2 is described as a "hack-and-slash, field-roaming action RPG that sends players on a new adventure to restore order in a once peaceful world filled with hordes of monsters and battles of epic proportions." Sounds good to me. I like the more cartoony, less-serious style here. It's a nice contrast to something like Final Fantasy.

Dynasty Warriors 9 - Finally a fully open-world Dynasty Warriors game. Dynasty Warriors 9 promises to be the biggest, best-looking in the long-running epic action franchise.

Fire Emblem Echoes - A "re-imagining" of the second Fire Emblem game (Fire Emblem Gaiden) Echoes comes to the 3DS surprisingly soon after the launch of Fire Emblem Fates last year. But we're not complaining. The more Fire Emblem the better. The game looks to diverge from the modern entries in the series, with some dungeon-crawling and no marriage mechanic.

Fire Emblem Warriors - This Dynasty Warriors spinoff follows in the footsteps of Hyrule Warriors on the Wii U by taking the Fire Emblem universe and cast of characters and inserting it into the massive-scale action combat of the Warriors series. It should be good, mindless fun, if not the tactical goodness of a core Fire Emblem game.

The Flame in the Flood - A girl and her dog survive in a roguelike wilderness by raft and over land, scrounging for resources, setting up camp, and evading predators like huge bears. Cool art-style and a great trailer for its PS4 release.

For Honor - Knights, Vikings and Samurai do glorious battle in this quirky multiplayer title from Ubisoft. If you like action fighting games with a touch of MOBA, this might be the game for you. I've played the alpha, but am waiting for the upcoming beta and full release to offer up any sort of valuable judgment. It's a great concept, but so much hinges on how satisfying the combat ends up being.

Friday the 13th - Play as Jason Voorhees or one of a handful of camp counselors in a multiplayer, asymmetrical PvP horror survival game.

continue to the Second Part

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When the Nintendo Switch launched last Friday, The Legend of Zelda: Breath of the Wild was the only game anyone was talking about. There’s no question that it’s one of the best launch titles in Nintendo’s history, but sooner or later, everyone’s going to finish it and await the company’s next big release. That release happens to be Mario Kart 8 Deluxe, and in celebration of Mario Day, Nintendo shared a new trailer for the game.

Ports of old games aren’t always worth getting excited over, but Mario Kart 8 Deluxe is different. Mario Kart 8 was one of the best Wii U exclusives, and if not for a few notable issues, it could have been the best Mario Kart game ever made. In the Deluxe version of the game, nearly every issue has been solved.
The biggest problem with the Wii U game was its inadequate Battle Mode. Rather than dropping players into arenas specifically built for battling, Mario Kart 8 used the standard tracks from Grand Prix. It felt like the development team forgot about Battle Mode, then shoehorned it in before shipping the game.
In Mario Kart 8 Deluxe, Nintendo has completely revamped the Battle Mode, giving players multiple classic and brand new stages in which to duke it out. Plus, there are five different battle types within the mode: Balloon Battle, Renegade Roundup, Bob-omb Blast, Coin Runners and Shine Thief.

While the new and improved Battle Mode is the highlight of Mario Kart 8 Deluxe, it’s not the only addition to the Nintendo Switch remake. The Switch version also includes all of the DLC tracks and characters, new characters from the Nintendo universe, the ability to hold two items at once, optional steering assist for new players and amiibo functionality, to name a few.
Mario Kart 8 Deluxe will be available in stores and on the Switch eShop on April 28th

source : bgr

Nintendo shares 5 minutes of new footage from ‘Mario Kart 8 Deluxe’